9.06.2014

Eric Heisserer On Subtext in Screenplays

From his twitter:

- All right, diving in: The demon in the room I want to talk about today is subtext. Subtext makes me suffer so. Oh, the suffering

- Because its delicious presence in a script is the mark of good writing, and its inverse is the sign of bad writing. But there's a catch.

- Playwrights tend to rock subtext, because they have to. The dialogue has to convey more than face value because that's all there is.

- Consequently, people in the theater world pay close attention to the writing. They look at the words carefully. You can dine on Shakespeare.

- But in film and TV subtext can also exist in imagery. You want every shot to be suggestive of something more than what's merely right there.

- And you need to, to attract talented directors and actors. They know quality, they've done theater, they CRAVE subtext.

- And of course, writing it is incredibly hard! Let's not overlook that, shall we? It's alchemy. It's like crafting a really great joke.

- In subtext, everyone builds the punchline in their heads without you telling it. Without subtext, you're explaining the joke to them.

- There are plenty of avenues to subtext, of course. And as script writers we have dialogue, narrative description, wrylies, etc. to play in.

- One Oscar-nominated writer likes to use dialogue in her narrative for it--
DAVID gestures at them, "I'm fine, whatever."

- And just on this tangent, what I like about that option is that we get the meaning of the gesture without telling the actor what to do

- But okay, here's where it gets even WORSE for us as writers. Because guess what, we're making a transitory document. Which means...

- People need to grasp the subtext in a scene or else it will turn out crap.

- And by "people" I mean everyone between you and the finished film/episode/whatever. And here's how that gets tricky:

- Your DIRECTOR and your ACTORS will want as much subtext as possible, because it gives them room to do THEIR jobs well (if they're good).

- The people who get the script BEFORE them tend to fear subtext because they can't be sure how it will land on the screen. So... notes.

- Holy buckets, the notes you will get about limiting, destroying, removing, reducing, and nuking subtext. Oh man.

- 1. "You know, I think you need to put a finer point on what she's saying in this scene..."

- 2. "What is she really saying here? I get that, yeah, but can you make that idea louder?"

- 3. "Just put the words in his mouth; just so the audience knows what he's feeling."

- From strange to awkwardly porny, there are a hundred different ways execs will tell you to kill subtext.

- They are sometimes right to do that! Not often, in my experience, but sometimes. Because finding the right balance in the writing is HARD.

- So, what do we do? Seriously, I'm asking. Why do you think I'm drinking on a Sunday? Well, yes, because it's Sunday but yeah.

- Here's what I've discovered on this terrible path of writing layered content with subtext, and you can use what works for you...

- There is the option of simply "kicking the ball downfield" -- writing essentially "this is how we feel when we see this scene play out."

- That spawns description like: "This is the most heartbreaking moment of her life, and we're all in tears at the end of it."

- BAH TO THAT, I SAY. That is my mouth writing checks. That's me saying, "Fuck it, this isn't my job, it's someone else's, I'm outtie."

- We have a responsibility as writers to know what the characters are feeling AND how they both hide and express it in the same moment.

- Not down to the tiniest gesture (because again we're invading the domain of the actor usually) but it has to have more going on than "Here!"

- So the demon I wrestle with is: How much do I need to say on the page that lets the fearful types know the director/actor will rock it?

- This is where the iterative process can actually help a writer.

- There's an episode of The Simpsons where Homer starts to take a bite of Maggie's BD cake, but Marge has made a spare for him to mess up.

- We sometimes have to do that as writers: Build a draft where all the emotions are signposts, and people talk like NOBODY TALKS IN REAL LIFE.

- And then later, before going out to talent, we offer the artful draft full of subtext, the one that will land capable voices.

- Of course to pull this off you need conspirators in the machine. You need a clever producer or junior somewhere.

- Outside of that option, the only one I've made work part of the time is by building a script with subtextual shorthand, for lack of better.

- In that, I preserve the dialogue best I can where all the subtext lives, but I "explain the punchline" in the narrative immediately after.

- This helps a lot since actors are primarily focused on dialogue. Especially those trained from theater. (And those are the ones you want.)

- TANGENT: You do not want an actor whom you often hear "cuts well together." That's not a marathon runner, there.

- By that I mean someone whose performance must be assembled by your Dr Frankenstein editor from a large volume of takes/shots.

- Subtext works really damn well when it's this sandbox you build for the people taking the script from you to produce the thing.

- And! Oh! Sometimes you can paint subtext in negative space. By that I mean, write to what the scene isn't.

- Or you can make bold the juxtaposition of what's being said and what is being felt or meant on the page.

- Like:

JOE
(please stay)
Just get out. Go.

- This kind of dynamic isn't easily swatted by rushed execs trying to understand the purpose of a scene. Usually.

- Point is: We have a lofty goal here of trying to deliver something that works on at least two levels. You know?

- In our writing, what our characters say is not the truth, but it's a map to the truth.

- When people actually say what they feel, it makes them terribly vulnerable. And vulnerability is nearly extinct thanks to the Internet

- So, my gorgeous monsters, let's keep finding and sharing clever ways to deliver subtext in our stories. That shit is tough, man.

Labels: , ,

3.29.2014

Eric Heisserer On Loglines

Screenwriter and director Eric Heisserer wrote on Twitter last night about loglines for scripts:

- Notes call now has me writing furiously into the night. But a quick break to talk loglines.

- The short version ("I see what you did there"): I'm terrible at loglines. No way around it. But I can recognize a great one instantly.

- There is a mountain of how-to material out there about constructing an amazing logline. A lot of formulas and rules. A lot works, too.

- One version is the WHEN > THEN > UNTIL model. In one sentence you lob the situation, the complication, and the big conflict.

- Another model suggests you clash your protag's emotional need with your antag's need. Set up both and smash 'em together in 2 sentences.

- Yet another model pushes you simply to tee up the movie rather than summarize it. Hit the inciting incident and drop the mic.

- There is no single method to a great logline. But I can tell you the interesting versions that fire people up.

- The first is the one that plays the big reveal at the end of the logline. You read the conflict and the BOOM, bomb dropped.

- "A frantic father struggles to save his community against authorities conspiring to cover up an unstoppable disaster called GODZILLA."

- That isn't perfect, but that's the WHAMMY I'm talking about. You get the heart and the humanity in the front, then end with the "oh shit."

- Another version uses brevity as its main weapon. It offers a question or a declaration that creates a dozen more questions in your head.

- One of the shortest I'd ever seen: "A man sues God."

- Another variation: "What if your whole life has been in a virtual reality?"

- These can work in certain circumstances, although they fail when applied to script repositories like Black List, because lack of story.

- The strongest loglines speak to the big conflict the protag faces, and suggests the choice they must make without giving away the answer.

- In other words, strong loglines communicate the subtext and theme of your story. Which is why some writers start with one.

- What is really going on in your story? The thing behind the thing.

- Rather than getting into the minutia of word choices and sentence structure, let me toss out some practices that will help.

- 1. Have five trusted friends read your script and ask them to write a logline for it. Compare them, notice what they responded to/ignored.

- 2. Use a fun social game on the logline: Tell your story in one minute, then in three words, then in only one word.

- 3. Pick a favorite movie and pitch it in one sentence to friends. See how many guess the movie, how many agree with your logline.

- All right, that's good for now, I must crawl back to the salt mines for more work. Keep creating, you gorgeous monsters.

Labels: , , ,

3.15.2014

Eric Heisserer on Dealing With Studio Execs

More from Eric Heisserer on pitching and dealing with studio execs:

- In a meeting recently, an exec pitched me a movie title and showed me the poster. That's all they had. Plus marketing's word it was "gold."

- You don't build a goddamn house by starting with the furniture. I don't care what the IKEA lady said, you're gonna have a bad time.

- This kind of mindset is actually common in the studios. Why? THEY DON'T CREATE INTELLECTUAL PROPERTY. That's our job.

- So what can they do? They can think up movie titles and walk them into the marketing department and get some poll done at a mall.

- No studio wants the motto: "Patiently waiting for original material." They don't want to believe that's a reality. They want control.

- The good news is: An original story with a universal message will win you keys to the city. That right there is the REAL gold.

- But if you're struggling to get a foothold in this crazy upside-down business, sometimes your only way in is with a studio property. *cough*

- So what can you do in the scenario when facing an exec pitching you CATNADO? If you're struggling to pay bills? Character.

- It will feel like the most bizarre thing to go at it talking about theme, character, and metaphor, but crack that, you'll get hired.

- The mid-level people are all focused on the trailer, the poster, etc. But the top execs? They want to keep relationships with actors. How?

- By delivering great CHARACTERS in their movies.

- If you want to pitch CATACLYSM or whatever "summer tentpolecat" open writing assignment, make it something a star would love to star in.

- I pitched for a project last year by showing up with a scripted monologue for the hero. I said, "This is the kind of person he is."

- That was above-and-beyond, but I saw the whole movie through that lens, and as a writer my most convincing weapon is actual writing.

- On top of all this, you ABSOLUTELY CANNOT be cynical about the business. Even if you feel like Charlie Brown w/ Lucy's football.

- Way more execs than you realize can smell cynicism. Can sense when you truly believe they're the enemy. That attitude is cancer.

- There are amazing people in the studio system, at all levels. They can be hard to find, yes! But good attracts good. Seriously.

- The people making STORY OF YOUR LIFE believe in movies with ideas. They have big hearts. They don't care about the 'fuckability factor.

- There are screenwriters who've found their way to producing positions. They know the plight of the writer. A lot of them are way cool.

- You have to silence that voice that warns you'll get fired for pushing for quality, and assume it's a monogamous movie relationship.

- Also! The studio system isn't the only game in town. I got HOURS made entirely out of that world, with one producer and financiers.

- None of these paths are simple or easy. You will get exhausted swinging at them. But great material gets attention. Maybe quick, maybe slow.

- If your goal is to sell a screenplay, you are in for a world of hurt. Because those shouldn't be your goalposts. A sale = a START to career.

- Another one: DO NOT dare watch a crap movie and think you can make it in the biz because "I can write better than that!" No no no.

- That is called the "shit plus one" dilemma. It means your goal was to produce something marginally better than shit.

- And consider maybe that crappy movie actually started as a GENIUS script, way back when? And some writer cries over the monster it became.

- So let's reach for really damn awesome writing. Let's raise the median, skew the grading curve, build a new floor.

- If you're looking for total creative autonomy, you're bound for heartache in this business. It's collaborative by design.

- Want your words to reach the audience directly? Cool! Write a novel. A script is a thing to build what the public eventually sees.

- That means when you're working with producers, directors, cast, execs, etc., you have to think about what will help them in your writing.

- The spec script gives you freedom to do whatever you want. Put in all the needle drops you desire. Paint the world blue. Go nuts.

- The moment that spec sells, understand the realities that set in: Song rights are expensive/impossible. Digital coloring troublesome. Etc.

- The biggest lesson I learned as a writer was to work on my social skills. Shyness cost me jobs early on. Fear of introducing myself, mainly.

- I hate the term "networking." It's not really accurate. It's also a staid business term. What we do? Seek friends. Mentors. Peers.

- When I write a script now, I don't write for the studio, I write to impress , , , and my other writer friends.

- So this began with me bitching about the exec with a movie poster and no script, but it ends with: They need us to show them the better way.

Labels: , ,

Eric Heisserer On Pitching Your Script

Screenwriter and director Eric Heisserer on Twitter today gave lessons and stories about pitching your script:

- All right, I'm going to be tossing around lessons learned. When I use the word "you" I mean "me" as it's what I've discovered. YMMV.

- Let's make some delineations. There are pitches of original material you invented, and pitches on properties/assignments, two diff beasts.

- If it's your own idea and you're pitching it, that is a crazy steep climb. Because the buyers will wonder why you don't just write it.

- What you need to get in the room with anyone at that point is a super strong script of something else they've already loved.

- Even then, pitching your own ideas first and hoping to get paid to write them is leaving money on the table. Specs = always bigger $$.

- So with that out of the way, let's focus on what 90+% of pitching will be for you: Writing assignments.

- From Gary Whitta: And it makes more sense to just write it - greater commitment, but far greater chance to sell and for more money than a pitch.

- So there is a writing gig up for grabs out there and you want it. Your agent or manager or friend at the front desk can get you in the room.

- Or maybe you have a general meeting with the producer and you use that opportunity to say you're crazy about X and want to pitch them.

- Sounds silly to mention, but you have to really care about it. You have to know why you want to write this thing vs your own stuff.

- Even if one of the big reasons is, "I'm terrified someone else will screw it up. I'd rather be the one, if it comes to that."

- But what will be your guide from the start is your motivation for this story. What do you want to say through this particular voice/world?

- That's a huge help going into the pitch. The next step is to share how that motivation is personal to you. How it connects to your life.

- That's what you lead with. Why is this personal to you, and how does it connect to the character(s) of this property? What is its soul?

- This means being able to talk about yourself, sometimes sharing traumatic experiences, with a room full of strangers. Tough.

- But binding yourself and your passions or fears to a thing increases both your purpose and its value. Producers want that connection.

- Now I'm going to keep going by talking about the particular beast of movie pitching, but I've done TV dev for 8 years and that's tough too.

- If you're swinging for something even halfway cool in this town, expect it to be a "bake-off" (lots of writers pitching).

- You are not really in the game with the other writers. That is the tragic mistake I used to make. Your big opponent is yourself. Not them.

- Focus on what you love about the property, be it an adaptation, remake, or sequel. Share what it means to you; what it does so well.

- Now here are some really crazy specifics, based on tragic blunders by yours truly.

- All the preamble talk can be about how you identify with the story, and how that translates, but when you get into the actual pitch...

- Hit the milestone at around five minutes in and declare it. For me that's the "end of act one" moment, but it can be the big sequence, etc.

- The thing that launches the rest of the movie, whatever that is, gets announced. "That's our engine for act two." And here's why you say it:

- Producers/execs have sat through pitches for 20 minutes only to hear the writer say at the end, "That's the backstory. Now, we open on..."

- This is one of their horrible fears: That you don't know where to start pitching.

- Seed some "mile markers" in your pitch to help everyone know where in the story they are. It's a great relief to them, trust me.

- Next: visual aids. Cards. Posterboard. Maps. Diagrams. All workable. Keep something in mind when using material like this in a pitch...

- If you put too much on them for your buyers to read, they'll be reading and not listening to your story. So be visual, not wordy.

- Characters in a pitch. Often tricky describing them. Some people love it when you offer casting ideas, so they see the actor in the movie.

- I can tell you I had a pitch completely crumble on me only because the studio exec HATED an actor I used as my template for the lead. Pow.

- Try to avoid: Physical description, unless it's germane to the story. Don't bother with that crap, it's superficial 99% of the time.

 - Instead, think of one behavioral trait that paints a bigger picture of a person. A bad habit. A cute sentimentality. What real people do.

- "He's the kind of guy who rants about the president but never voted." "Birthdays and holidays are a big deal to her."

- That sort of thing.

- More hard lessons I've the scars to prove: Make it a discussion. Don't feel it's a stand-up routine. Let them ask questions. Ask them ones.

- I spent way too long making my pitch simply "here are the beats of the story." That's not what they want to hear. Crazy, I know.

- They want the story -- they really do -- but have you ever managed to pay attention to someone telling you the events that happen in a film?

- It can be really... dry. Sadly. Even if the events are really cool.

- You gotta keep thinking to yourself, "How does this moment make me FEEL?" And share THAT with your buyers in the room.

- So in a weird way, it's almost like telling someone about a crazy thing you just lived through. Yourself.

- To get all chart-y, it helps to go between very specific details and broadstrokes. Give me two mental photographs then talk subtext.

- Show me the plumbing of the pitch. Don't go into detail the HOW of that epic shootout, but the WHY of it.

- The more I understand what's in the walls of the house you're describing, the less I worry about the decorations.

- Just dip into some really great bit of description now and then so I get eye candy, and feel the movie you see. A little goes a long way

- And the more you talk about the main characters, the better. If it's a sequel, the question in their minds is "Will [star] love this?"

- Something a few of you have already mentioned: This is a multi-tier process. You don't start by pitching to the top decision-maker.

- You will be pitching the same thing again and again to people at increasingly higher levels, all who want to hear what you told the others.

- You're like Bruce Lee in GAME OF DEATH pitching to get to Kareem Abdul-Jabbar.

- And because you'll be pitching it a lot, practice it a lot. Get it down to fifteen minutes or less. Leave a ton of room for Q&A.

- Annnnd I see some of you already just said that. But yeah. Make it shorter than you think it should be, they can always ask you follow-ups.

- Sometimes you'll get the sense that the people you pitch to will simply re-pitch your story to their boss. Try to avoid that. How?

- End the meetings by saying you'd love to get back in the room and pitch to anyone else who needs to hear it. Be direct with them.

- Won't always work but if you ask that to their faces you can come back and help keep the pitch's integrity vs a bad translation by execs.

- Does your pitch have a villain? Find a way to say "Here's why I agree with the villain" and mean it. Make us feel s/he could be a hero.

- ...in some other version of the movie.

- Next up: References and inside language. You know what can save your hide? A little homework on what movies/TV/lit the exec loves.

- Find out (thru your reps or your own questions in a call/mtg) what posters they hang on their walls. What they couldn't put down at home.

- That helps you to know what shorthand to build into your pitch. Not to pander to them, but to give them emotional anchors to your story.

- From John Spaits: The longer I work, the more I find that looser pitches win. You can sabotage yourself by working out too much.

- From John Spaits: You have to leave room for the development team to play in the sandbox with you. Let it still be fluid.

- And finally, a reminder: It's a scary, exhausting, nerve-wracking thing, to pitch for a story you love. It's tough. It's also the job.

- Don't be hard on yourself afterward. Practice pushing through social awkwardness in non-pitch scenarios. At parties. With friends.

- As scary as it may be to put your heart on your sleeve and say, "This is me, this is my heart in this story," talent does this all the time.

- We are the first to do it, but then we're telling people to follow our footsteps. The director does the same dance, to slightly diff music.

- Actors REALLY do it, in an all-in kind of way that still boggles my mind. And they're relying on your commitment from way back.

- Okay, with those trial-by-fire lessons learned, I'll end with this, my worst pitching horror stories.

- I once pitched to an exec who got up mid-pitch to use his private adjacent restroom, but left the door cracked for me to "keep pitching."

- Yeah, that was a moment of humiliation right there.

- I once pitched on a comic book adaptation using other successful CB movies as touchstones. Their reply at end: "That won't win us Oscars."

- I once pitched to someone at Smokehouse Pics and mid-pitch was interrupted by GEORGE EFFING CLOONEY, totally wiped my brain.

- Once, my only way to crack a tough property and make it personal was by putting it in a very different setting. So I start my windup..

- ME: "We open in [setting]." EXEC: "I hate that setting. Next?" ME: *crushed silence*

- From Gary Whitta:  It’s the toughest thing, many of us are writers because we’re introverts, but you have to be the opposite in the room.

- And let me reiterate: There are as many ways to work in this business as there are writers. But these are my lessons based on my path.

- And in my experience, feature pitching is all about writing assignments. (TV writing is a different ballgame.)

- Some studios (be it TV or feature) love original ideas and buy those pitches, to make it their own. TO MAKE IT THEIR OWN *spooky music*

- I pitched and sold an original idea to a studio that then got warped and twisted into something else

- That can happen. It has happened. It will happen. You have to keep swinging and act as if it won't happen again to you.

Labels: , , , , , ,