7.28.2014
7.23.2014
FEAR ON FILM: Landis, Carpenter, Cronenberg
Labels: David Cronenberg, Horror, John Carpenter, John Landis, Movies
7.10.2014
Adam Wingard & Simon Barrett On How To Make An Indie Horror Film
From Fast Company:
WORK ON MULTIPLE PROJECTS BY DIVIDING DUTIES.
SKIP FILM SCHOOL.
Simon Barrett: I definitely advise people now not to go to film school. You could just buy one of those SLR cameras, get a decent editing program and a laptop and start making professional films that you can get into festivals. When Adam and I went to film school, it was different. We shot our first stuff on 16 mm and you really had to go to film school to shoot and edit 16 mm. Now, everybody is shooting on video as opposed to film, and it’s a separate series of technical talents that you have to learn to become a filmmaker.
Adam Wingard: Really, the only way you can learn to be a filmmaker is through trial and error, and we definitely have a lot of that under our belt. We’ve been working at this for over a decade now, and it’s only through accepting all of our faults as filmmakers and all the mistakes we’ve made up until now that we’re actually improving. There’s a hugely different practical application to actually making a movie that you can’t prepare for in film school.
WORK ON MULTIPLE PROJECTS BY DIVIDING DUTIES.
Barrett: One of the many things that unites us in our values is that we always want to be making as many movies as possible, and we want them to be as good as they possibly can be. The trick to working on multiple movies at a time is that there has to be two of you. It’s almost like having a designated driver. I’ve learned that I can’t switch back and forth from one script to the other, I have to feel like I exist in the world of one story before I can move on to the next one. I kind of have to immerse myself in the movie to make sure that I’m making the right creative decision. If I take a break from it, it takes me a while to get back into it. But since there’s two of us, I can be writing another project while Adam’s editing the last one.
PLAN OUT THE VISUAL STYLE OF THE FILM THOROUGHLY.
Wingard: You want each film to have a unique visual style and a unique perspective, too. There’s always an element of finding what is the perspective of the narrative that we’re telling here. Are we following one character or two? There’s gotta be rules you have to set up. Once you start setting up rules of your movie, it’s different every time because it’s always got to be related to the story. Figuring out these things makes the audience think, on a subliminal level, that you spent more time and money on the movie, and it makes them think of it as a more legitimate film.
BUILD OBJECTIVITY INTO THE PROCESS.
Wingard: We work separately. We like to surprise each other with what we’re doing. We get to an agreement on the kind of movie we’re making. Simon goes off and writes it and then I read it as a viewer would. During the making of the movie, he’s there if I need him, but he’s not looking over my shoulder. Ultimately, I’ll go in the editing room and make a cut of the film, so that way he can judge it based on what it is, and what I wanted to make of the script.
Barrett: It’s important to not just know when to give each other notes and push each other, but also when to give each other space. That allows us to approach these projects with objectivity. I assure you that when you lock yourself in an apartment and work on a script for six weeks straight, you do not know at the time you are done with it if it’s a good or bad script. You might have an idea, but there’s a very good chance that you’re wrong. Having someone constantly getting you out of your own headspace and your own ego can save you from making a bad movie. By giving each other space, there’s always someone on deck who can be objective about the work.
SHOOT PLENTY OF COVERAGE.
Wingard: It’s all about maximizing your production value on-screen and creating an aesthetic. Basically, cinematography is one of the key elements of making the movie feel bigger. With You’re Next, I wanted to do something that had more of a mainstream kind of cinematic language to it. And to do that, I watched a lot of Hollywood movies again, and I realized the main throughline is just having lots and lots of coverage--having the ability to film and film and film and then cut to wherever you want to later.
DON’T OVERUSE THE TOOLS YOU HAVE.
Wingard: Making a movie feel more expensive is about having all the tools and using them in motivated ways. if you watch student films, it’s the first time kids have a lot of equipment, and they just overuse everything they have, and they use them in these obvious, bad ways. And also be able to sculpt your lighting from the perspective of story and realism, as opposed to just, “I want this to look really cool.” You can have really expensive gear and stuff like that, but if you overuse it, it ends up having strangely the inverse effect, and you end up making it look cheaper.
Barrett: A lot of filmmakers don’t have a realistic idea of what costs what. I see $10 million horror movies all the time that look much cheaper thanYou’re Next, and I think it’s just because they tried something too ambitious. Because of that, it looks low-budget. It really is about finding a style you know you can make work and being flexible. Not being like, “No, we have to do it this way because I read that’s the way David Fincher does it.” Dude, you don’t have David Fincher’s budget, and you’re not David Fincher. It’s about finding your own style.
Labels: Adam Wingard, Filmmaking, Horror, Movies, Simon Barrett
Scott Derrickson On How To Make A Studio Horror Movie
From Fast Company:
WORRY ABOUT THE BUDGET AFTER FINISHING THE SCRIPT
I try not to write screenplays strategically in terms of the budget. Typically, I just write the movie I’d like to make without feeling restrained by that, then we’ll budget the movie, and then there’s kind of a pass on the script to make concessions so it’s more financially comfortable for everybody. Once I’ve got the movie within proper budget range, it takes the pressure off a bit, so you’re not thinking about the finances and can just focus on the creative. As you’re shooting, things always happen that surprise you and can incur more expense--and that’s true no matter what the budget is.
SAVE CGI FOR WHEN YOU ABSOLUTELY NEED IT
The more you can do things in camera, with physical effects, the better. A lot of times, it’s not possible. The key to it is also being sensitive to the kind of things that are hard to make look real with CG effects. There are actually a surprising number of CG effects in The Exorcism of Emily Rose andSinister, and I think none of them feel like visual effects. They don’t pop out that way. There’s a scare with a lion in Deliver Us from Evil, and I was very nervous about not feeling real. It was a sequence I fought hard, in terms of the budget, to get into the movie, and worked hard to make seamless so that you wouldn’t know it was visual FX.
When you get into all-CG shots, where everything in the frame is CG, that’s when you really run the risk of having something that’s gonna pull the audience out of the movie. Sometimes you have to do it, especially on a big movie, but those shots take a lot of work.
A LITTLE GORE GOES A LONG WAY
I think that most audience members are probably like me. I like the proper shock of having some gore that comes at the right time in a movie, with a bit of restraint, and it’s actually a story point. I like when it takes you to a place the movie wouldn’t go without that moment. Those are always appreciated. I think you have to question yourself when you’re dealing with that kind of material about excessiveness and if the audience you’re playing to will appreciate it. I’ve always veered much more toward the imagination than on-screen violence.
The idea of what happens in the videos in Sinister is so extreme that if I showed some of the extremities that are hinted at, it would have literally ruined the movie. Imagination’s a powerful thing. I’ve had conversations with people where they swear that you can actually see the lawnmower hit that woman’s face and see blood afterward, but you can’t.
THE THEATER CROWD LIKES IT LOUD
There’s a particular kind of quiet that plays really great in a big theater. It’s usually when you’re creating a certain amount of sustained tension and quietness that the audience isn’t too aware of, so that when something breaks the frame, the audience jumps because they weren’t expecting it. Generally, though, I think that when movies are intimate and quiet and particularly thoughtful, there’s something about the home viewing experience that can be better for a viewer. I’m not sure that Sinister is not a better movie to screen at home in a living room. It’s a very cinematic movie, but there’s a lot of intimate home environment in it that I think feels more unsettling at home than in a theater.
EVERYBODY FINDS SPIRITUAL MATTERS SCARY
The idea that there is more to the world than the material, and that in the immaterial realm of reality there’s malevolence--that idea is terrifying to people. As long as there’s been religion, the idea that there’s a dark afterlife has been scary--great horror writers like Dante have been using (it) for centuries. I think it’s the mystery and the unknown--the unknown is always the scariest thing. Whatever religion, it always sets up a vast ocean of the unknown.
It’s tricky because you don’t want to get too deep in religion itself because it’s always controversial and everybody has their own belief system. But it doesn’t mean you can’t tell, say, a catholic story, like The Exorcist--it just has to be well-told tale. The trick of it is to get your audience to invest themselves in the point of view of the character. It doesn’t have to be the audience’s point of view. If they can get interested in how the main characters see the world, you can open them up to experiences based on that point of view.
Labels: Directors, Filmmaking, Horror, Movies, Scott Derrickson, Screenwriting
7.09.2014
7.06.2014
The Psychology of Horror
6.30.2014
Robert Wise on making classic horror films
Labels: Directors, Horror, Movies, Producers, Robert Wise, Val Lewton
